c4fc141ced
We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere. |
||
---|---|---|
.. | ||
D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |