dolphin/Source/Plugins
Marko Pusljar c1dde5bb1d dsphle - small regression fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 13:33:02 +00:00
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InputPluginCommon New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments. 2010-04-29 18:51:04 +00:00
Plugin_DSP_HLE dsphle - small regression fix 2010-05-12 13:33:02 +00:00
Plugin_DSP_LLE DSP LLE Jit, joined work with XK and skidu. 2010-04-07 15:04:45 +00:00
Plugin_GCPad Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Plugin_GCPadNew More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics. 2010-04-24 00:44:10 +00:00
Plugin_VideoDX9 [Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv(). 2010-05-09 03:14:11 +00:00
Plugin_VideoOGL fast commit : 2010-05-04 14:43:30 +00:00
Plugin_VideoSoftware Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
Plugin_Wiimote A small change to my last motionplus commit, to re-establish load/savestates downwards compatibility. 2010-05-08 15:25:11 +00:00
Plugin_WiimoteNew WiimoteNew Buildfix Debug/DebugFast x86/x64 2010-05-01 10:52:34 +00:00
Plugin_nJoy_SDL Falcon4ever prefers to keep a standalone code copy of nJoy in repository. 2010-02-03 02:54:31 +00:00