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AVIDump.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
AVIDump.h
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last commit missed AVIDump.h
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2009-03-28 21:27:48 +00:00 |
BPFunctions.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
BPMemory.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
BPMemory.h
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Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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2009-07-15 21:26:49 +00:00 |
BPStructs.cpp
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Seems to fix issue 1131. Please test Real XFB mode.
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2009-07-18 20:38:35 +00:00 |
BPStructs.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
CPMemory.cpp
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Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
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2009-03-08 01:19:33 +00:00 |
CPMemory.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
Fifo.cpp
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CP: Replace a couple spin-waits with event signals.
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2009-07-18 06:16:24 +00:00 |
Fifo.h
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No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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2009-07-17 22:57:02 +00:00 |
HiresTextures.cpp
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Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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2009-07-12 21:58:32 +00:00 |
HiresTextures.h
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Some more modification of texture dumping and loading.
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2009-05-16 01:21:57 +00:00 |
ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.h
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
OpcodeDecoding.cpp
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Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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2009-07-15 21:26:49 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShaderGen.cpp
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
PixelShaderGen.h
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
PixelShaderManager.cpp
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
PixelShaderManager.h
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureDecoder.cpp
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Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
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2009-05-13 23:37:26 +00:00 |
TextureDecoder.h
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
VertexLoader.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
VertexLoaderManager.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoaderManager.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
VertexLoader_Color.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoader_Color.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Normal.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Position.cpp
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Possible fix for projection hacks
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2009-06-13 17:44:14 +00:00 |
VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_TextCoord.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexShaderGen.cpp
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
VertexShaderGen.h
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexShaderManager.cpp
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Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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2009-06-28 20:04:07 +00:00 |
VertexShaderManager.h
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A attempt for a fix for the Zelda TP Bloom hack
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2009-05-14 06:28:10 +00:00 |
VideoCommon.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
VideoState.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
XFStructs.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
XFStructs.h
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |