dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus bb200acdd8 also don't search in the shader cache if the shader isn't changed 2013-01-15 23:42:24 +01:00
..
FramebufferManager.cpp remove old deprecated calls and fixed functions parameters 2013-01-14 17:48:38 +01:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h swap() by blitting 2013-01-03 12:33:18 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
PixelShaderCache.cpp move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp also don't search in the shader cache if the shader isn't changed 2013-01-15 23:42:24 +01:00
ProgramShaderCache.h also don't search in the shader cache if the shader isn't changed 2013-01-15 23:42:24 +01:00
RasterFont.cpp only change shader if needed 2013-01-15 14:22:40 +01:00
RasterFont.h also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
Render.cpp only change shader if needed 2013-01-15 14:22:40 +01:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
TextureCache.cpp use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
TextureCache.h Check texture params before updateing them 2012-12-13 15:28:48 -06:00
TextureConverter.cpp use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Merge branch 'Graphic_Update' into GLSL-master 2013-01-14 21:36:31 +01:00
VertexManager.h only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
VertexShaderCache.cpp Bit more cleanup from removing Nvidia CG 2012-12-27 22:53:07 -06:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp only use rgba for opengl 2013-01-14 23:43:51 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00