..
Crypto
Some more work on CMake on Windows:
2011-01-09 16:36:19 +00:00
ABI.cpp
fix for stack corruption caused by certain DSP LLE JIT ABI calls.
2012-01-07 20:46:41 -08:00
ABI.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Atomic.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic_GCC.h
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
Atomic_Win32.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
BreakPoints.cpp
Fix incorrect iterator usage in BreakPoints::Clear
2013-01-08 15:02:50 -06:00
BreakPoints.h
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
2012-03-15 21:48:19 +11:00
CDUtils.cpp
Badaboom. Add in Memory include to CDUtils.cpp
2012-10-30 02:45:42 +00:00
CDUtils.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
CPUDetect.cpp
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
CPUDetect.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
ChunkFile.h
Revert "Very tiny cleanup of ChunkFile.h."
2013-01-10 17:41:12 -06:00
ColorUtil.cpp
revert changes to banner background color
2012-12-16 15:29:25 -08:00
ColorUtil.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Common.h
OpenAL for Windows initial commit
2013-01-07 12:16:04 +11:00
CommonFuncs.h
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
CommonPaths.h
Move DSP settings to dolphin.ini
2013-01-16 20:17:44 -05:00
CommonTypes.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
ConsoleListener.cpp
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
ConsoleListener.h
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
DebugInterface.h
Function definition was not updated.
2012-12-24 00:00:25 +13:00
ExtendedTrace.cpp
dolphinwx and debuggerwx can now be compiled with unicode
2009-07-30 07:09:26 +00:00
ExtendedTrace.h
dolphinwx and debuggerwx can now be compiled with unicode
2009-07-30 07:09:26 +00:00
FifoQueue.h
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
2010-08-10 04:12:32 +00:00
FileSearch.cpp
Attempt to make file searching stuff less crappy on Linux.
2013-01-13 15:32:26 -06:00
FileSearch.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileUtil.cpp
Some cleanup of CWII_IPC_HLE_Device_FileIO:
2013-02-17 13:37:01 -06:00
FileUtil.h
Some cleanup of CWII_IPC_HLE_Device_FileIO:
2013-02-17 13:37:01 -06:00
FixedSizeQueue.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Hash.cpp
Improvement to revision b8bef29bcc
.. :P
2012-02-25 10:59:00 +01:00
Hash.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
IniFile.cpp
Add comment here so people know what's up.
2012-02-28 00:27:16 -06:00
IniFile.h
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
LinearDiskCache.h
PixelShaderGen: Shader uid maintainance
2013-01-08 18:56:01 +01:00
Log.h
Use do { ... } while (0) for the *_LOG macros
2012-08-20 13:12:49 +02:00
LogManager.cpp
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
LogManager.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
MathUtil.cpp
some code cleanup i have left in my folder :)
2011-05-25 18:14:29 +00:00
MathUtil.h
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
MemArena.cpp
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
MemArena.h
fixes issue 5507
2012-07-11 20:54:50 -07:00
MemoryUtil.cpp
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
MemoryUtil.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
Misc.cpp
Hack Misc.cpp into building on OS X.
2011-03-16 22:58:24 +00:00
MsgHandler.cpp
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
MsgHandler.h
Oops. Forgot to add the CriticalAlert definitions for windows.
2011-07-15 16:50:54 +00:00
NandPaths.cpp
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
NandPaths.h
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
SDCardUtil.cpp
Fix two signed/unsigned mismatch warnings.
2013-01-11 19:38:04 -05:00
SDCardUtil.h
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
StdConditionVariable.h
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
2011-03-07 00:16:38 +00:00
StdMutex.h
Fix a currently unused unique_lock function. Thanks to Lioncash.
2013-01-08 16:50:09 -06:00
StdThread.h
Merge branch 'misc-speedups'
2012-05-26 12:35:08 +10:00
StringUtil.cpp
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
StringUtil.h
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
2011-02-25 23:33:11 +00:00
SymbolDB.cpp
Cast size_t to unsigned long for printf to deal with (32-bit)
2010-12-05 18:22:41 +00:00
SymbolDB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
SysConf.cpp
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
SysConf.h
sysconf SetArayData use the minimum of the buffersize or the dataLength
2012-02-01 00:04:18 -08:00
Thread.cpp
what is this even...
2012-11-26 02:11:52 -05:00
Thread.h
fixed an issue where the CPU sometimes single-steps an extra time after pausing
2012-01-04 01:33:38 -08:00
Thunk.cpp
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Thunk.h
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Timer.cpp
Remove more unused code.
2012-11-26 03:48:04 -05:00
Timer.h
Remove more unused code.
2012-11-26 03:48:04 -05:00
Version.cpp
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
VideoBackendBase.h
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
x64Analyzer.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
x64Analyzer.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
x64Emitter.cpp
In memory of calc84.
2012-12-30 16:31:38 +13:00
x64Emitter.h
Added SHRD/SHLD x86 emitters, further optimized srawx
2012-01-09 00:10:13 -05:00