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W32Util
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
BPFunctions.cpp
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
D3DBase.cpp
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Change Disc functionality:
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2010-09-15 12:30:56 +00:00 |
D3DBase.h
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
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2010-06-27 16:08:54 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
D3DTexture.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
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DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
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2010-10-24 16:53:33 +00:00 |
D3DUtil.h
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
DlgSettings.cpp
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
DlgSettings.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
EmuWindow.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
EmuWindow.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
FramebufferManager.cpp
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A couple minor things I have left over
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2010-10-24 19:41:10 +00:00 |
FramebufferManager.h
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DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing.
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2010-10-23 18:44:01 +00:00 |
GfxState.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
GfxState.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
Render.cpp
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Properly emulate the alpha read pixel engine register function (used for EFB peeks).
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2010-10-24 19:52:52 +00:00 |
TextureCache.cpp
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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
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2010-10-20 00:39:45 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
VertexManager.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
VertexManager.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
VertexShaderCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
main.cpp
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Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
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2010-10-23 12:26:57 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
resource.h
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
resource.rc
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |