.. |
Debugger
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
BPFunctions.cpp
|
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
|
2010-10-19 22:24:27 +00:00 |
D3DBase.cpp
|
Change Disc functionality:
|
2010-09-15 12:30:56 +00:00 |
D3DBase.h
|
Dependency cleanup in DX9.
|
2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DShader.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
|
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
|
2010-05-29 09:32:44 +00:00 |
D3DTexture.h
|
fixed xfb bumping introduced by my last commit.
|
2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
D3DUtil.h
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
DlgSettings.cpp
|
Added EFB Scale option to the OpenGL plug-in.
|
2010-09-30 15:24:34 +00:00 |
DlgSettings.h
|
i know still a lot to fix and much work to do but sometimes experiments are fun :)
|
2010-09-23 02:17:48 +00:00 |
EmuWindow.cpp
|
Added EFB Scale option to the OpenGL plug-in.
|
2010-09-30 15:24:34 +00:00 |
EmuWindow.h
|
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
|
2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
FramebufferManager.h
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
Globals.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
PixelShaderCache.h
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
Render.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
TextureCache.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
TextureCache.h
|
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
|
2010-10-19 22:24:27 +00:00 |
TextureConverter.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
TextureConverter.h
|
2 commits in one:
|
2010-07-09 20:56:16 +00:00 |
VertexManager.cpp
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
VertexManager.h
|
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
|
2010-10-03 00:41:06 +00:00 |
VertexShaderCache.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
VertexShaderCache.h
|
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
|
2010-06-19 16:22:24 +00:00 |
main.cpp
|
Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
|
2010-10-23 12:26:57 +00:00 |
main.h
|
Fix saving states on mesa3d and clean up the handling of asynchronous requests
|
2010-08-04 21:02:32 +00:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |