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D3DBase.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DBase.h
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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45% speed improvement in RGBA -> BGRA conversion over reference C code. This might turn out to be unnecessary once I refactor the CreateTexture2D/ReplaceTexture2D to call the texture decoder instead of vice-versa and have the SSE2 code convert directly to BGRA and write directly to the D3D allocated texture.
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2011-01-07 05:58:05 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
FramebufferManager.h
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
PixelShaderCache.h
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
Render.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
Render.h
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
TextureCache.cpp
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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Changes:
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2011-01-06 16:05:11 +00:00 |
TextureConverter.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
main.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |