.. |
D3DBase.cpp
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
D3DBase.h
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
D3DShader.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DShader.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
|
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
|
2010-11-24 19:13:19 +00:00 |
D3DTexture.h
|
fixed xfb bumping introduced by my last commit.
|
2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
D3DUtil.h
|
Second Experimental commit:
|
2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
FramebufferManager.h
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
Globals.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
|
Implement pixel data reinterpretation on EFB format change.
|
2010-12-27 21:56:20 +00:00 |
PixelShaderCache.h
|
Implement pixel data reinterpretation on EFB format change.
|
2010-12-27 21:56:20 +00:00 |
Render.cpp
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
Render.h
|
Implement pixel data reinterpretation on EFB format change.
|
2010-12-27 21:56:20 +00:00 |
TextureCache.cpp
|
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
|
2011-01-02 23:13:29 +00:00 |
TextureCache.h
|
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
|
2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
|
Finish implementing gamma correction in DX9.
|
2010-12-31 07:06:53 +00:00 |
TextureConverter.h
|
Second Experimental commit:
|
2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
VertexManager.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
|
Second Experimental commit:
|
2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
main.cpp
|
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
|
2010-12-29 13:07:00 +00:00 |
main.h
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |