dolphin/Source/Plugins/Plugin_Wiimote/Src
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
..
Config.cpp Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad". 2010-06-03 04:55:39 +00:00
Config.h Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
ConfigBasicDlg.cpp minor cosmetic changes (old wiimote plugin). 2010-05-15 17:04:03 +00:00
ConfigBasicDlg.h Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
ConfigGamepad.cpp Several little fixes. 2010-03-17 01:54:40 +00:00
ConfigPadDlg.cpp Move platform-specific variables into proper scope. 2010-05-26 20:46:51 +00:00
ConfigPadDlg.h Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself. 2010-05-07 22:39:06 +00:00
ConfigRecording.cpp Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad". 2010-06-03 04:55:39 +00:00
ConfigRecordingDlg.cpp Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
ConfigRecordingDlg.h finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
DataReports.cpp Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
EmuDefinitions.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDefinitions.h MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDynamics.cpp Unbreak nowx build. 2010-05-26 21:07:52 +00:00
EmuMain.cpp Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad". 2010-06-03 04:55:39 +00:00
EmuMain.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
EmuPad.cpp Fixes Issue 2164 2010-01-29 04:42:19 +00:00
EmuSubroutines.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuSubroutines.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
Encryption.cpp In linux only read keyboard and mouse input when the emulator window has focus. 2010-02-13 23:56:24 +00:00
Encryption.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FakeAccelerometer.cpp Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FakeAccelerometer.h Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FillReport.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
ReadWiimote.cpp coreaudio backend make sound now 2010-01-12 22:35:28 +00:00
Rumble.cpp Meta: 2010-06-02 18:00:22 +00:00
SConscript Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
UDPWiimote.cpp Take care of a few more compiler warnings. 2010-04-19 03:39:26 +00:00
UDPWiimote.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
main.cpp Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
main.h Introducing WM_DEVICECHANGE win32callback. 2010-04-26 17:51:32 +00:00
wiimote_hid.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
wiimote_real.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
wiimote_real.h Introducing WM_DEVICECHANGE win32callback. 2010-04-26 17:51:32 +00:00