dolphin/Source/Plugins/Plugin_VideoDX9/Src
skidau 719521eeeb Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 15:24:34 +00:00
..
Debugger Minor code formatting: 2010-09-28 02:15:02 +00:00
BPFunctions.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DUtil.h Remove code which got obsoleted by r5890. 2010-07-18 15:19:24 +00:00
DlgSettings.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
DlgSettings.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
EmuWindow.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
FramebufferManager.h Minor code formatting: 2010-09-28 02:15:02 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
PixelShaderCache.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Render.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
TextureCache.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
TextureCache.h Remove more obsolete code 2010-08-30 04:05:06 +00:00
TextureConverter.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
VertexManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
main.cpp Fixed r6235 for the Mac and Linux builds. Thanks, glennricster. 2010-09-28 21:28:49 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00