dolphin/Source/Core/VideoBackends/OGL
Ryan Houdek a5ffe9932a [GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far. 2014-01-17 16:06:18 +01:00
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GLExtensions [GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far. 2014-01-17 16:06:18 +01:00
CMakeLists.txt [GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails. 2014-01-17 16:05:57 +01:00
FramebufferManager.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
FramebufferManager.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
GLUtil.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
GLUtil.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
Globals.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
OGL.vcxproj fix windows build 2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters fix windows build 2014-01-17 16:01:17 +01:00
PerfQuery.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
PerfQuery.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
ProgramShaderCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Render.cpp [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
Render.h Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
SamplerCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
SamplerCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
StreamBuffer.cpp Remove vertex streaming hack. 2014-01-16 00:11:12 +01:00
StreamBuffer.h Remove vertex streaming hack. 2014-01-16 00:11:12 +01:00
TextureCache.cpp [GLExtensions] Missed a couple USE_GLES3 compile time differences. 2014-01-17 16:05:52 +01:00
TextureCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
TextureConverter.cpp OpenGL: drop UBO-workaround usage for efb2ram shaders 2014-01-05 09:52:26 +01:00
TextureConverter.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VertexManager.cpp VideoCommon: cleanup of "components" usage 2014-01-15 16:58:36 +01:00
VertexManager.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VideoBackend.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
main.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
main.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00