dolphin/Source/Core/DolphinQt/GameList
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
..
GameList.cpp Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
GameList.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
GameListModel.cpp Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
GameListModel.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
GameTracker.cpp Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
GameTracker.h Add signals to enable/disable Refresh button 2019-10-19 23:15:38 +02:00
GridProxyModel.cpp Qt/GridProxyModel: Ensure uniform sizes in cover mode 2018-08-19 17:13:29 +02:00
GridProxyModel.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
ListProxyModel.cpp DolphinQt: Replace unusual Qt::InitialSortOrderRole usage with a custom role. 2020-07-16 20:27:07 -05:00
ListProxyModel.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00