dolphin/Source/Plugins/Plugin_VideoDX11/Src
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DTexture.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FBManager.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
FBManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Render.cpp Marginally improve FPS counting logic in the video plugins. 2010-08-01 14:43:07 +00:00
TextureCache.cpp sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
TextureCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexManager.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
VertexManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
main.cpp I've observed that "FIFO is overflown by GatherPipe" is not real overflow. 2010-08-10 07:25:35 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
resource.h Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
resource.rc Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00