.. |
Debugger
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GUI
|
Fix for setting projection hacks in ISO Properties.
|
2009-06-10 01:26:42 +00:00 |
OS
|
OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
|
2009-06-08 06:05:09 +00:00 |
BPFunctions.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
Config.cpp
|
*blink*
|
2009-06-09 21:29:54 +00:00 |
Config.h
|
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
|
2009-06-08 19:42:25 +00:00 |
GLUtil.cpp
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
GLUtil.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GLWindow.h
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
Globals.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
|
OpenGL Plugin: small fix
|
2009-04-03 15:39:16 +00:00 |
OnScreenDisplay.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
OnScreenDisplay.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PixelShaderCache.h
|
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
|
2009-06-08 18:34:24 +00:00 |
PostProcessing.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PostProcessing.h
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
Render.cpp
|
One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
|
2009-06-10 01:15:41 +00:00 |
Render.h
|
OpenGL: Added OSD menu from 3, 4, 5 keys
|
2009-06-08 02:48:38 +00:00 |
SConscript
|
compile fix or why I hate wxstring
|
2009-06-09 21:10:14 +00:00 |
SDLWindow.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
SDLWindow.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
TextureConversionShader.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
TextureConversionShader.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
|
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
|
2009-06-08 18:34:24 +00:00 |
TextureConverter.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureMngr.cpp
|
Some more modification of texture dumping and loading.
|
2009-05-16 01:21:57 +00:00 |
TextureMngr.h
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexLoaderManager.cpp
|
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
|
2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexManager.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
WXGLWindow.cpp
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
Win32Window.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
Win32Window.h
|
compile fix
|
2009-01-31 20:31:19 +00:00 |
X11Window.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
X11Window.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
XFB.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
XFB.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
cocoaGL.h
|
Fix compile on osx
|
2008-12-18 21:40:50 +00:00 |
cocoaGL.m
|
osx fixes for nongui and ogl plugin
|
2009-05-15 08:55:46 +00:00 |
main.cpp
|
OpenGL: Fixed initial framebuffer so it's not too small
|
2009-06-08 20:07:20 +00:00 |
main.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
nGLUtil.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nGLUtil.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nmain.cpp
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
rasterfont.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
rasterfont.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
stdafx.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
stdafx.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |