a154df1e7c
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log. If these shaders fail to compile it should be reported. I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
GLUtil.cpp | ||
GLUtil.h | ||
Globals.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
PostProcessing.cpp | ||
PostProcessing.h | ||
RasterFont.cpp | ||
RasterFont.h | ||
Render.cpp | ||
Render.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
TextureConverter.cpp | ||
TextureConverter.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h | ||
VideoBackend.h | ||
main.cpp | ||
main.h | ||
stdafx.cpp | ||
stdafx.h |