.. |
BoundingBox.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
BoundingBox.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
D3D.vcxproj
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
D3D.vcxproj.filters
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
D3DBase.cpp
|
D3DBase: Support the "allow tearing" DXGI flags.
|
2017-09-04 23:12:52 +02:00 |
D3DBase.h
|
D3DBase: Support the "allow tearing" DXGI flags.
|
2017-09-04 23:12:52 +02:00 |
D3DBlob.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DBlob.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
|
D3D: Uber shader support
|
2017-07-30 17:43:59 +10:00 |
D3DShader.h
|
D3D: Uber shader support
|
2017-07-30 17:43:59 +10:00 |
D3DState.cpp
|
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
|
2017-10-27 00:45:20 -07:00 |
D3DState.h
|
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
|
2017-10-27 00:45:20 -07:00 |
D3DTexture.cpp
|
D3DTexture: in-class initialize class members where applicable
|
2017-09-03 13:08:06 -04:00 |
D3DTexture.h
|
D3DTexture: Remove unused bindflags D3DTexture2D member variable
|
2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
|
D3DUtil: Remove unused file-scope variables
|
2017-11-11 18:56:44 -05:00 |
D3DUtil.h
|
RenderBase: Forward declare EFBAccessType
|
2017-01-23 12:41:26 -05:00 |
DXTexture.cpp
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
DXTexture.h
|
Support frame and video dumping from VideoCommon
|
2017-11-17 22:11:23 -06:00 |
FramebufferManager.cpp
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
FramebufferManager.h
|
Remove old XFB logic
|
2017-11-17 22:11:29 -06:00 |
GeometryShaderCache.cpp
|
Renderer: Move cull mode to a rasterization state object
|
2017-09-11 20:01:45 +10:00 |
GeometryShaderCache.h
|
Renderer: Move cull mode to a rasterization state object
|
2017-09-11 20:01:45 +10:00 |
NativeVertexFormat.cpp
|
D3D: Eliminate redundant ID3D11DeviceChild* casts
|
2017-09-02 14:45:14 -04:00 |
PSTextureEncoder.cpp
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
PSTextureEncoder.h
|
Video: Clearly separate Texture and EFB Copy formats
|
2017-08-03 18:35:29 -07:00 |
PerfQuery.cpp
|
Improve PerfQuery accuracy
|
2016-07-04 18:54:49 +10:00 |
PerfQuery.h
|
Fix D3D12 headers missing includes.
|
2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
|
D3D: Fix crash if shaders fail to compile
|
2017-09-07 11:45:43 +10:00 |
PixelShaderCache.h
|
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
|
2017-09-02 17:35:20 -04:00 |
Render.cpp
|
HybridXFB: Fix lint errors
|
2017-11-17 22:11:31 -06:00 |
Render.h
|
Add support for hybrid XFB
|
2017-11-17 19:47:56 -06:00 |
TextureCache.cpp
|
D3D: Support logic op through integer render target view
|
2017-09-04 10:07:36 +10:00 |
TextureCache.h
|
Video: Clearly separate Texture and EFB Copy formats
|
2017-08-03 18:35:29 -07:00 |
VertexManager.cpp
|
Renderer: Move cull mode to a rasterization state object
|
2017-09-11 20:01:45 +10:00 |
VertexManager.h
|
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
|
2017-07-30 17:43:59 +10:00 |
VertexShaderCache.cpp
|
D3D: Eliminate redundant ID3D11DeviceChild* casts
|
2017-09-02 14:45:14 -04:00 |
VertexShaderCache.h
|
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
|
2017-09-02 17:35:20 -04:00 |
VideoBackend.h
|
VideoCommon: Drop GetConfigName.
|
2016-06-26 12:34:59 +02:00 |
main.cpp
|
Software Backend: Force EFB/XFB to copy to ram
|
2017-11-17 22:11:31 -06:00 |