dolphin/Source/Core/VideoBackends/Vulkan
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
..
BoundingBox.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
CommandBufferManager.cpp Vulkan: Raise the number of texel buffer/storage image descriptors 2017-04-14 18:29:53 +10:00
CommandBufferManager.h Vulkan: Use multiple command pools, one per frame 2016-11-15 00:40:15 +10:00
Constants.h Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
FramebufferManager.cpp Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state 2017-04-18 22:16:32 +10:00
FramebufferManager.h Vulkan: Fix invalid resolve at swap time when MSAA is enabled 2017-04-15 18:35:58 +10:00
ObjectCache.cpp Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
ObjectCache.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
PerfQuery.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PostProcessing.cpp Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
ShaderCompiler.cpp Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
ShaderCompiler.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
StagingBuffer.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
StagingBuffer.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.cpp Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StateTracker.cpp Vulkan: Use BlendingState from VideoCommon 2017-04-18 21:55:22 +10:00
StateTracker.h Vulkan: Use BlendingState from VideoCommon 2017-04-18 21:55:22 +10:00
StreamBuffer.cpp Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace 2017-03-04 18:07:04 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Merge pull request #4441 from stenzek/vulkan-max-image-count 2016-11-13 14:12:32 +01:00
SwapChain.h Vulkan: Fix vsync behavior when throttler is temp disabled 2016-10-03 19:11:48 +10:00
Texture2D.cpp Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
Texture2D.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
TextureCache.cpp TextureCache: Move host texture utility functions to VideoCommon 2017-04-29 13:46:43 +10:00
TextureCache.h TextureCache: Support compressed textures and pass pitch/size to upload 2017-04-29 00:14:23 +10:00
TextureConverter.cpp Vulkan: Linear filter >1xIR EFB copies, matching the other backends 2017-04-12 00:11:22 +10:00
TextureConverter.h VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
Util.cpp TextureCache: Move host texture utility functions to VideoCommon 2017-04-29 13:46:43 +10:00
Util.h TextureCache: Move host texture utility functions to VideoCommon 2017-04-29 13:46:43 +10:00
VertexFormat.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
VertexFormat.h Vulkan: Implement a pipeline UID cache 2016-11-28 21:21:53 +10:00
VertexManager.cpp Merge pull request #4924 from stenzek/vulkan-list-restart 2017-02-18 21:58:30 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h Vulkan: Refactor initialization to only use a single instance 2017-01-29 22:18:53 +10:00
Vulkan.vcxproj Migrate to Visual Studio 2017. 2017-05-25 15:58:59 -07:00
VulkanContext.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
VulkanContext.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
VulkanEntryPoints.inl Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.cpp Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VulkanLoader.h Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
main.cpp VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00