Vulkan: Fix vsync behavior when throttler is temp disabled
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b193282830
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5e29508b8f
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@ -890,7 +890,7 @@ void Renderer::CheckForSurfaceChange()
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s_new_surface_handle);
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if (surface != VK_NULL_HANDLE)
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{
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m_swap_chain = SwapChain::Create(s_new_surface_handle, surface);
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m_swap_chain = SwapChain::Create(s_new_surface_handle, surface, g_ActiveConfig.IsVSync());
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if (!m_swap_chain)
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PanicAlert("Failed to create swap chain.");
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}
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@ -917,7 +917,6 @@ void Renderer::CheckForSurfaceChange()
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void Renderer::CheckForConfigChanges()
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{
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// Compare g_Config to g_ActiveConfig to determine what has changed before copying.
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bool vsync_changed = (g_Config.bVSync != g_ActiveConfig.bVSync);
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bool msaa_changed = (g_Config.iMultisamples != g_ActiveConfig.iMultisamples);
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bool ssaa_changed = (g_Config.bSSAA != g_ActiveConfig.bSSAA);
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bool anisotropy_changed = (g_Config.iMaxAnisotropy != g_ActiveConfig.iMaxAnisotropy);
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@ -963,8 +962,11 @@ void Renderer::CheckForConfigChanges()
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}
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// For vsync, we need to change the present mode, which means recreating the swap chain.
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if (vsync_changed)
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ResizeSwapChain();
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if (m_swap_chain && g_ActiveConfig.IsVSync() != m_swap_chain->IsVSyncEnabled())
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{
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g_command_buffer_mgr->WaitForGPUIdle();
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m_swap_chain->SetVSync(g_ActiveConfig.IsVSync());
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}
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// Wipe sampler cache if force texture filtering or anisotropy changes.
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if (anisotropy_changed || force_texture_filtering_changed)
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@ -24,8 +24,8 @@
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namespace Vulkan
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{
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SwapChain::SwapChain(void* native_handle, VkSurfaceKHR surface)
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: m_native_handle(native_handle), m_surface(surface)
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SwapChain::SwapChain(void* native_handle, VkSurfaceKHR surface, bool vsync)
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: m_native_handle(native_handle), m_surface(surface), m_vsync_enabled(vsync)
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{
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}
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@ -127,9 +127,10 @@ VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, void* hwnd)
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#endif
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}
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std::unique_ptr<SwapChain> SwapChain::Create(void* native_handle, VkSurfaceKHR surface)
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std::unique_ptr<SwapChain> SwapChain::Create(void* native_handle, VkSurfaceKHR surface, bool vsync)
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{
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std::unique_ptr<SwapChain> swap_chain = std::make_unique<SwapChain>(native_handle, surface);
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std::unique_ptr<SwapChain> swap_chain =
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std::make_unique<SwapChain>(native_handle, surface, vsync);
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if (!swap_chain->CreateSwapChain() || !swap_chain->CreateRenderPass() ||
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!swap_chain->SetupSwapChainImages())
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@ -198,7 +199,7 @@ bool SwapChain::SelectPresentMode()
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};
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// If vsync is enabled, prefer VK_PRESENT_MODE_FIFO_KHR.
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if (g_ActiveConfig.IsVSync())
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if (m_vsync_enabled)
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{
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// Try for relaxed vsync first, since it's likely the VI won't line up with
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// the refresh rate of the system exactly, so tearing once is better than
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@ -456,11 +457,8 @@ VkResult SwapChain::AcquireNextImage(VkSemaphore available_semaphore)
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bool SwapChain::ResizeSwapChain()
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{
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if (!CreateSwapChain())
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return false;
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DestroySwapChainImages();
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if (!SetupSwapChainImages())
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if (!CreateSwapChain() || !SetupSwapChainImages())
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{
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PanicAlert("Failed to re-configure swap chain images, this is fatal (for now)");
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return false;
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@ -469,6 +467,16 @@ bool SwapChain::ResizeSwapChain()
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return true;
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}
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bool SwapChain::SetVSync(bool enabled)
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{
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if (m_vsync_enabled == enabled)
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return true;
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// Resizing recreates the swap chain with the new present mode.
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m_vsync_enabled = enabled;
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return ResizeSwapChain();
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}
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bool SwapChain::RecreateSurface(void* native_handle)
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{
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// Destroy the old swap chain, images, and surface.
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@ -19,18 +19,19 @@ class ObjectCache;
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class SwapChain
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{
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public:
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SwapChain(void* native_handle, VkSurfaceKHR surface);
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SwapChain(void* native_handle, VkSurfaceKHR surface, bool vsync);
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~SwapChain();
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// Creates a vulkan-renderable surface for the specified window handle.
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static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, void* hwnd);
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// Create a new swap chain from a pre-existing surface.
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static std::unique_ptr<SwapChain> Create(void* native_handle, VkSurfaceKHR surface);
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static std::unique_ptr<SwapChain> Create(void* native_handle, VkSurfaceKHR surface, bool vsync);
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void* GetNativeHandle() const { return m_native_handle; }
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VkSurfaceKHR GetSurface() const { return m_surface; }
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VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
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bool IsVSyncEnabled() const { return m_vsync_enabled; }
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VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
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VkRenderPass GetRenderPass() const { return m_render_pass; }
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u32 GetWidth() const { return m_width; }
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@ -54,6 +55,9 @@ public:
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bool RecreateSurface(void* native_handle);
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bool ResizeSwapChain();
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// Change vsync enabled state. This may fail as it causes a swapchain recreation.
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bool SetVSync(bool enabled);
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private:
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bool SelectSurfaceFormat();
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bool SelectPresentMode();
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@ -76,10 +80,11 @@ private:
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VkFramebuffer framebuffer;
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};
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void* m_native_handle = nullptr;
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void* m_native_handle;
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VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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VkSurfaceFormatKHR m_surface_format = {};
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VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR;
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bool m_vsync_enabled;
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VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
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std::vector<SwapChainImage> m_swap_chain_images;
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@ -169,7 +169,7 @@ bool VideoBackend::Initialize(void* window_handle)
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std::unique_ptr<SwapChain> swap_chain;
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if (surface != VK_NULL_HANDLE)
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{
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swap_chain = SwapChain::Create(window_handle, surface);
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swap_chain = SwapChain::Create(window_handle, surface, g_Config.IsVSync());
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if (!swap_chain)
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{
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PanicAlert("Failed to create Vulkan swap chain.");
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