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Debugger
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
BPFunctions.cpp
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ok, here goes a really experimental commit:
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2010-07-06 22:27:13 +00:00 |
D3DBase.cpp
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Fix issue 2694.
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2010-08-03 18:57:59 +00:00 |
D3DBase.h
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DShader.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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Remove code which got obsoleted by r5890.
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2010-07-18 15:19:24 +00:00 |
D3DUtil.h
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Remove code which got obsoleted by r5890.
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2010-07-18 15:19:24 +00:00 |
DlgSettings.cpp
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
DlgSettings.h
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
EmuWindow.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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DX9: Create textures needed for CPU->EFB access even if it's disabled.
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2010-08-01 14:20:50 +00:00 |
FramebufferManager.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Globals.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
NativeVertexFormat.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
PixelShaderCache.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
PixelShaderCache.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
Render.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
TextureCache.cpp
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Remove more obsolete code
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2010-08-30 04:05:06 +00:00 |
TextureCache.h
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Remove more obsolete code
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2010-08-30 04:05:06 +00:00 |
TextureConverter.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
TextureConverter.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
VertexManager.cpp
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Remove more obsolete code
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2010-08-30 04:05:06 +00:00 |
VertexManager.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderCache.cpp
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DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
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2010-08-08 16:28:03 +00:00 |
VertexShaderCache.h
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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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2010-06-19 16:22:24 +00:00 |
main.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |