.. |
Debugger
|
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
|
2009-11-22 02:37:00 +00:00 |
W32Util
|
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
|
2009-11-30 03:48:59 +00:00 |
BPFunctions.cpp
|
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
|
2010-01-12 23:40:30 +00:00 |
CPStructs.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
|
Fixes Issue 2070
|
2010-01-20 07:47:41 +00:00 |
D3DBase.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
D3DShader.cpp
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
D3DShader.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
D3DTexture.cpp
|
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
|
2010-01-21 19:31:48 +00:00 |
D3DTexture.h
|
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
|
2010-01-21 19:31:48 +00:00 |
D3DUtil.cpp
|
ok big changes here:
|
2010-01-15 15:52:08 +00:00 |
D3DUtil.h
|
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
|
2009-11-22 02:37:00 +00:00 |
DLCompiler.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
DLCompiler.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
|
ok big changes here:
|
2010-01-15 15:52:08 +00:00 |
DlgSettings.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
|
Fixes Issue 2080 for DX9 & OGL
|
2010-01-20 19:51:13 +00:00 |
EmuWindow.h
|
Fixes Issue 2070
|
2010-01-20 07:47:41 +00:00 |
FramebufferManager.cpp
|
ok big changes here:
|
2010-01-15 15:52:08 +00:00 |
FramebufferManager.h
|
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
|
2009-11-22 02:37:00 +00:00 |
Globals.h
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
|
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
|
2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
|
(build fix in debugfast mode)
|
2010-01-17 22:30:09 +00:00 |
PixelShaderCache.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
RGBAFloat.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
Render.cpp
|
Fixes Issue 2070
|
2010-01-20 07:47:41 +00:00 |
TextureCache.cpp
|
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
|
2010-01-21 19:31:48 +00:00 |
TextureCache.h
|
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
|
2009-12-15 01:40:54 +00:00 |
TextureConverter.cpp
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
TextureConverter.h
|
forget the new files Sorry :)
|
2009-11-20 20:14:34 +00:00 |
Utils.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Utils.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Vec3.h
|
STAND BACK - NEWLINE POLICE
|
2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
|
ok big changes here:
|
2010-01-15 15:52:08 +00:00 |
VertexManager.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
|
(build fix in debugfast mode)
|
2010-01-17 22:23:05 +00:00 |
VertexShaderCache.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
XFStructs.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
bmp_io.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
bmp_io.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
main.cpp
|
Fixes Issue 2070
|
2010-01-20 07:47:41 +00:00 |
main.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
resource.h
|
D3D Plugin GUI cleanup of Advanced tab.
|
2010-01-16 11:30:23 +00:00 |
resource.rc
|
D3D Plugin GUI cleanup of Advanced tab.
|
2010-01-16 11:30:23 +00:00 |
stdafx.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
stdafx.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |