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CMakeLists.txt
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Implement AbstractGfx for Dx11
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2023-01-31 19:41:24 +13:00 |
D3DBase.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3DBase.h
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Make all custom fmt::formatter's format functions const
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2022-01-13 11:11:08 -08:00 |
D3DBoundingBox.cpp
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Remove redundant semicolons
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2024-08-20 14:59:54 +02:00 |
D3DBoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3DGfx.cpp
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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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2024-10-02 19:22:16 -05:00 |
D3DGfx.h
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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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2024-10-02 19:22:16 -05:00 |
D3DMain.cpp
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D3D: Remove Windows 7 mention in logic ops warning
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2023-07-11 22:41:51 +02:00 |
D3DNativeVertexFormat.cpp
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Fix out of bounds accesses for invalid vertex component formats
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2024-04-04 12:50:34 -07:00 |
D3DPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
D3DPerfQuery.h
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VideoBackends: Rename query_type to query_group
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2022-11-29 23:14:23 +01:00 |
D3DState.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3DState.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3DSwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3DSwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3DVertexManager.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3DVertexManager.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
DXPipeline.cpp
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DXPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DXShader.cpp
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VideoBackends/D3D11: Include HRESULT in error messages
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2022-01-09 12:44:15 -08:00 |
DXShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DXTexture.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
DXTexture.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |