..
UCode_AX.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
UCode_AX.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_AXStructs.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_AXWii.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
UCode_AXWii.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_AX_ADPCM.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_AX_Voice.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_CARD.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_CARD.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00
UCode_InitAudioSystem.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h
ROM dissasm "refresh" + RE + small fixes
2010-01-24 00:31:20 +00:00
UCode_ROM.cpp
ROM dissasm "refresh" + RE + small fixes
2010-01-24 00:31:20 +00:00
UCode_ROM.h
ROM dissasm "refresh" + RE + small fixes
2010-01-24 00:31:20 +00:00
UCode_Zelda.cpp
Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
2010-02-21 18:55:00 +00:00
UCode_Zelda.h
Hack this dodgy compile-time assert so it works with gcc.
2010-05-26 20:47:56 +00:00
UCode_Zelda_ADPCM.cpp
probable linux build fix, thanks cnu.
2010-06-13 10:14:53 +00:00
UCode_Zelda_Obsolete.txt
Hg:
2010-06-09 01:37:08 +00:00
UCode_Zelda_Synth.cpp
build fixin', warning fixin'.
2010-06-09 21:19:23 +00:00
UCode_Zelda_Voice.cpp
some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
2010-07-16 12:36:55 +00:00
UCodes.cpp
DSPHLE - GC intro audio (IPL) now working - only for pal games atm
2010-02-18 20:07:20 +00:00
UCodes.h
code cleanup, focusing on dsp hle
2010-02-28 18:21:22 +00:00