..
Debugger
wxString conversion cleanup.
2013-03-02 20:34:53 -06:00
GLInterface
Revert "remove wx from agl"
2013-03-15 02:40:08 +01:00
MemoryCards
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
ARCodeAddEdit.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
ARCodeAddEdit.h
Revert "Ctrl+A support in the action replay code editing menu."
2013-01-21 00:11:53 -05:00
AboutDolphin.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
AboutDolphin.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
CheatsWindow.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
CheatsWindow.h
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
2013-01-13 03:06:56 -06:00
ConfigMain.cpp
Fix a typo.
2013-03-08 22:47:56 -05:00
ConfigMain.h
Merge branch 'external-theme'
2013-01-16 19:00:19 -06:00
FifoPlayerDlg.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
FifoPlayerDlg.h
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
Frame.cpp
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
Frame.h
Revert "remove wx from agl"
2013-03-15 02:40:08 +01:00
FrameAui.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
FrameTools.cpp
My OCD will not stand for this.
2013-03-15 15:42:59 -04:00
GCMicDlg.cpp
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
GCMicDlg.h
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
GLInterface.h
Removes the redundant window on OSX
2013-03-13 21:34:52 -05:00
GameListCtrl.cpp
Use standard binary multiple unit symbols for game size display.
2013-03-05 14:58:30 -06:00
GameListCtrl.h
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
GeckoCodeDiag.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
GeckoCodeDiag.h
Added a note to try the native code handler in the error message window.
2012-01-03 01:24:16 -05:00
Globals.h
Remove some unused resource files.
2013-01-16 17:09:09 -06:00
HotkeyDlg.cpp
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
HotkeyDlg.h
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
2011-03-16 12:59:05 +00:00
ISOFile.cpp
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
ISOFile.h
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
ISOProperties.cpp
Corrected a typo.
2013-03-15 19:32:47 +11:00
ISOProperties.h
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
2013-02-16 12:51:09 +11:00
InputConfigDiag.cpp
Buildfix.
2013-02-28 03:11:10 -06:00
InputConfigDiag.h
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
2013-01-13 03:06:56 -06:00
InputConfigDiagBitmaps.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
LogConfigWindow.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
LogConfigWindow.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
LogWindow.cpp
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
LogWindow.h
I'm confused at why SHIFT-JIS was being used here.
2013-03-02 20:42:48 -06:00
Main.cpp
Merge branch 'GLSL-master'
2013-03-15 22:49:26 +01:00
Main.h
Allow playing movies from command line. Also remove some unneeded code.
2013-03-13 01:37:35 -04:00
MainAndroid.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MainNoGUI.cpp
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
2011-08-26 13:29:01 -07:00
MemcardManager.cpp
More wxString conversion cleanup.
2013-03-03 02:30:45 -06:00
MemcardManager.h
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
NetWindow.cpp
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
NetWindow.h
build against wxWidgets3 from Externals on Windows.
2012-03-18 02:31:19 -07:00
PHackSettings.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
PHackSettings.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
PatchAddEdit.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
PatchAddEdit.h
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
TASInputDlg.cpp
Fix the majority of the compiler warnings unearthed by the addition of
2013-01-29 23:24:51 -06:00
TASInputDlg.h
Revert "support retina display"
2012-12-24 08:01:44 +13:00
UDPConfigDiag.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
Merge branch 'master' into GLSL-master
2013-03-06 15:59:29 +01:00
VideoConfigDiag.h
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
WXInputBase.cpp
build against wxWidgets3 from Externals on Windows.
2012-03-18 02:31:19 -07:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
WiimoteConfigDiag.h
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
WxUtils.cpp
Buildfix.
2013-02-28 03:11:10 -06:00
WxUtils.h
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
X11Utils.cpp
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
X11Utils.h
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
2011-06-17 13:14:55 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00