..
Debugger
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
GUI
GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.
2008-11-11 18:39:09 +00:00
Logging
more osx64 work
2008-10-25 17:47:46 +00:00
OS
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
BPStructs.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
BPStructs.h
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
2008-10-25 17:09:06 +00:00
Config.cpp
changed ConfigMain and ogl config.
2008-11-04 09:56:25 +00:00
Config.h
changed ConfigMain and ogl config.
2008-11-04 09:56:25 +00:00
GLUtil.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
GLUtil.h
add cocoa in ogl plugin
2008-10-27 20:29:32 +00:00
Globals.cpp
more osx64 work
2008-10-25 17:47:46 +00:00
Globals.h
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
ImageWrite.cpp
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
ImageWrite.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
NativeVertexFormat.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
OpcodeReaders.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
OpcodeReaders.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
2008-10-25 15:53:43 +00:00
PixelShaderManager.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
Render.cpp
a small fix when not using stretch and a small code move
2008-11-09 00:28:12 +00:00
Render.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
SConscript
Got rid of default Dolphin.ini
2008-11-11 20:59:48 +00:00
TextureConverter.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureConverter.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureMngr.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
TextureMngr.h
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
VertexLoader.cpp
replace m_VtxDesc.Tex7Coord that I missed
2008-11-11 04:50:39 +00:00
VertexLoader.h
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
2008-10-28 21:04:14 +00:00
VertexLoaderManager.cpp
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
VertexLoaderManager.h
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
2008-10-25 15:53:43 +00:00
VertexLoader_Color.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
2008-11-02 05:07:14 +00:00
VertexLoader_Position.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexManager.cpp
Added more render control options, wireframe option works, added more hacks.
2008-10-28 08:14:17 +00:00
VertexManager.h
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp
Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
2008-11-04 05:49:48 +00:00
VertexShaderManager.h
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
XFB.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
XFB.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
cocoaGL.h
more osx64 work
2008-10-25 17:47:46 +00:00
cocoaGL.m
more osx64 work
2008-10-25 17:47:46 +00:00
main.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
main.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
memcpy_amd.cpp
compiler doesn't like unmatched '' even in comments
2008-09-08 06:48:23 +00:00
rasterfont.cpp
more warning fixes
2008-09-08 07:09:34 +00:00
rasterfont.h
cosmetic change: Renamed printStuff to printMultilineText.
2008-08-09 09:16:59 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00