..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3D.vcxproj
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3DBase.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBase.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DState.cpp
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
D3DState.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DUtil.cpp
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2016-06-24 10:43:46 +02:00
D3DUtil.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
FramebufferManager.cpp
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
2016-07-31 10:48:09 -04:00
FramebufferManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
GeometryShaderCache.cpp
VideoCommon: Make API_TYPE an enum class
2016-07-29 19:20:16 -04:00
GeometryShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
NativeVertexFormat.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp
VideoCommon: Make API_TYPE an enum class
2016-07-29 19:20:16 -04:00
PSTextureEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQuery.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
VideoCommon: Make API_TYPE an enum class
2016-07-29 19:20:16 -04:00
PixelShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
Render.cpp
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
Render.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Television.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Television.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TextureCache.cpp
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
TextureCache.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
TextureEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexManager.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
VertexShaderCache.cpp
VideoCommon: Make API_TYPE an enum class
2016-07-29 19:20:16 -04:00
VertexShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
main.cpp
OGL: Check for GL_DEPTH_CLAMP support.
2016-08-15 13:11:26 +02:00