dolphin/Source/Core/VideoBackends/D3D
Jules Blok a141e91dd2 OGL: Check for GL_DEPTH_CLAMP support.
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.

Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3D.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3DBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
D3DState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.cpp Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error) 2016-07-31 10:48:09 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
GeometryShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
PSTextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
PixelShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
Render.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
Render.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Television.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Television.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp D3D11: Support texture dumping of non-zero mipmap levels 2016-08-10 23:45:25 +10:00
TextureCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
VertexShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp OGL: Check for GL_DEPTH_CLAMP support. 2016-08-15 13:11:26 +02:00