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Logging
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Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
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2008-10-09 04:00:47 +00:00 |
AOSoundStream.cpp
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Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
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2008-07-29 23:59:21 +00:00 |
AOSoundStream.h
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Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
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2008-07-29 23:59:21 +00:00 |
DSoundStream.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
DSoundStream.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DisAsmDlg.cpp
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Fixed Wii AX sound, for real this time
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2008-11-14 11:47:17 +00:00 |
DisAsmDlg.h
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Fixed Wii AX sound, for real this time
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2008-11-14 11:47:17 +00:00 |
DisAsmListView.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
Globals.cpp
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Fixed Wii Sound
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2008-11-13 13:45:32 +00:00 |
Globals.h
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just some simple profiling for the LLE DSP
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2008-10-17 17:59:16 +00:00 |
HLE_Functions.cpp
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make DSP LLE work on linux
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2008-11-21 11:51:46 +00:00 |
HLE_Helper.cpp
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make DSP LLE work on linux
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2008-11-21 11:51:46 +00:00 |
HLE_Helper.h
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small improvements of the LLE plugin
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2008-10-11 17:21:00 +00:00 |
Mixer.cpp
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clip audio correctly in gigaherz' resampler
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2008-10-21 20:27:37 +00:00 |
Mixer.h
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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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2008-10-04 00:16:19 +00:00 |
RegSettings.cpp
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
RegSettings.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
RegisterDlg.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
RegisterDlg.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
SConscript
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make DSP LLE work on linux
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2008-11-21 11:51:46 +00:00 |
Tools.cpp
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some HLE LLE stuff :)
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2008-10-11 08:43:50 +00:00 |
Tools.h
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some HLE LLE stuff :)
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2008-10-11 08:43:50 +00:00 |
disassemble.cpp
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some HLE LLE stuff :)
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2008-10-11 08:43:50 +00:00 |
disassemble.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_aram.cpp
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changed exception behavior a little bit
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2008-10-09 20:17:10 +00:00 |
gdsp_aram.h
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Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
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2008-10-08 18:57:33 +00:00 |
gdsp_ext_op.cpp
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_ext_op.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_ifx.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_interface.cpp
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some HLE LLE stuff :)
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2008-10-11 08:43:50 +00:00 |
gdsp_interface.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_interpreter.cpp
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just some simple profiling for the LLE DSP
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2008-10-17 17:59:16 +00:00 |
gdsp_interpreter.h
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just some simple profiling for the LLE DSP
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2008-10-17 17:59:16 +00:00 |
gdsp_memory.cpp
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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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2008-10-04 00:16:19 +00:00 |
gdsp_memory.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_opcodes.cpp
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some HLE LLE stuff :)
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2008-10-11 08:43:50 +00:00 |
gdsp_opcodes.h
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_opcodes_helper.h
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just some simple profiling for the LLE DSP
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2008-10-17 17:59:16 +00:00 |
gdsp_registers.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_registers.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
main.cpp
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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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2008-11-16 20:09:13 +00:00 |
opcodes.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
opcodes.h
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few warning fixes
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2008-09-16 20:24:34 +00:00 |
stdafx.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
stdafx.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |