dolphin/Source/Core/DolphinWX/Src
NeoBrainX ba9dd697de Fix a wx error popup when trying to launch a game.
The error was caused by trying to set the text for a status bar field whose index was equal to the actual number of fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 12:42:38 +00:00
..
MemoryCards Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
ARCodeAddEdit.cpp More multi-byte display fix 2009-12-29 18:25:45 +00:00
ARCodeAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AboutDolphin.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
AboutDolphin.h finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
BootManager.cpp Fixed the bug where JITIL could not be selected in debugger mode. 2010-04-08 09:18:42 +00:00
BootManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CheatsWindow.cpp More multi-byte display fix 2009-12-29 18:25:45 +00:00
CheatsWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ConfigMain.cpp osx buildfix 2010-04-23 19:15:44 +00:00
ConfigMain.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
Frame.cpp Fix a wx error popup when trying to launch a game. 2010-05-13 12:42:38 +00:00
Frame.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FrameAui.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
FrameTools.cpp Install shared content from wads to the proper location 2010-05-13 04:50:18 +00:00
GameListCtrl.cpp compile fix 2010-02-21 20:28:33 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
Globals.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Globals.h Install shared content from wads to the proper location 2010-05-13 04:50:18 +00:00
HotkeyDlg.cpp Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
HotkeyDlg.h Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
ISOFile.cpp Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho. 2010-02-12 19:28:51 +00:00
ISOFile.h Adds experimental data.bin export of wii saves, 2010-01-14 07:19:10 +00:00
ISOProperties.cpp Re-added Skies of Arcadia projection hack. Fixes issue 2514. 2010-04-15 09:23:59 +00:00
ISOProperties.h HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200. 2010-04-14 11:27:26 +00:00
LockingQueue.h NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin. 2010-05-01 19:10:35 +00:00
LogWindow.cpp Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
LogWindow.h Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
LuaWindow.cpp fixed a bug where events scheduled for the same time run in backwards order 2010-04-18 08:28:52 +00:00
LuaWindow.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
Main.cpp OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
Main.h Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
MainNoGUI.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
MemcardManager.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
MemcardManager.h finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
NetPlay.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlay.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlayClient.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetPlayServer.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetWindow.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetWindow.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp More multi-byte display fix 2009-12-29 18:25:45 +00:00
PatchAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
WxUtils.cpp Fixed Issue 2005 2010-01-13 06:34:34 +00:00
WxUtils.h Fixed Issue 2005 2010-01-13 06:34:34 +00:00
X11Utils.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
X11Utils.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cocoaApp.h Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window 2010-01-17 08:47:35 +00:00
cocoaApp.m Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window 2010-01-17 08:47:35 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00