dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard 1bca5e8c86 (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
..
Debugger Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GUI (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here) 2010-01-11 23:28:54 +00:00
OS Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy. 2010-01-04 03:31:49 +00:00
BPFunctions.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
DLCache.cpp apply warning fixes from r1447 2009-11-08 02:28:06 +00:00
DLCache.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
FramebufferManager.cpp fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change. 2009-11-14 23:15:09 +00:00
FramebufferManager.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
GLUtil.cpp reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660 2009-11-15 07:46:43 +00:00
GLUtil.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GLWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
PixelShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here) 2010-01-11 23:28:54 +00:00
SConscript Fix Compiling in OSX 2009-11-08 23:36:14 +00:00
TextureConverter.cpp mixed commit: 2009-12-07 18:48:31 +00:00
TextureConverter.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
TextureMngr.cpp mixed commit: 2009-12-07 18:48:31 +00:00
TextureMngr.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport. 2009-11-02 21:09:48 +00:00
VertexShaderCache.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
main.cpp Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii) 2010-01-09 17:11:59 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00