dolphin/Source/Core/InputCommon
Gabriel Corona c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
..
ControllerInterface Do not fail to evaluate an expression if some input is missing 2015-02-26 01:24:54 +01:00
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
ControllerEmu.cpp Fix some double->float conversions. 2014-11-11 14:14:22 -05:00
ControllerEmu.h Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
GCPadStatus.h Changed GCPadStatus struct to use cstdint types instead of char, short etc. 2014-08-14 14:14:07 -05:00
InputCommon.vcxproj Merge pull request #925 from shuffle2/xbcd-compat 2014-09-02 23:21:47 -07:00
InputCommon.vcxproj.filters Revert changes to how DInput filters out XInput devices. 2014-09-01 14:56:11 -07:00
InputConfig.cpp Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
InputConfig.h InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00
KeyboardStatus.h Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00