..
FramebufferManager.cpp
disable emulate format changes on glsl120
2013-08-06 10:34:30 +02:00
FramebufferManager.h
implement emulate efb format changes on ogl backend
2013-07-22 15:41:10 +02:00
GLFunctions.cpp
Fix Android Build.
2013-07-26 15:02:03 +00:00
GLFunctions.h
Fix Android Build.
2013-07-26 15:02:03 +00:00
GLUtil.cpp
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
2013-06-19 09:17:33 +02:00
GLUtil.h
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
2013-07-26 14:51:04 +00:00
Globals.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp
Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
2013-04-24 03:03:52 +02:00
PerfQuery.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
PerfQuery.h
Kill warning.
2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PostProcessing.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PostProcessing.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
ProgramShaderCache.h
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
RasterFont.cpp
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
RasterFont.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Render.cpp
Change a glClear in the OpenGL renderer to improve performance on Mali chips.
2013-08-02 23:19:16 +00:00
Render.h
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
SamplerCache.cpp
OGL/SamplerCache: Treat lod_bias as a signed integer.
2013-07-22 18:24:56 +00:00
SamplerCache.h
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
StreamBuffer.cpp
Didn't mean to disable hacked buffer.
2013-07-27 00:51:26 +00:00
StreamBuffer.h
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
2013-07-27 00:40:16 +00:00
TextureCache.cpp
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
TextureCache.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureConverter.cpp
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
2013-07-25 18:39:00 +00:00
TextureConverter.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexManager.cpp
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
2013-07-26 21:49:48 -05:00
VertexManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VideoBackend.h
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
2013-05-01 23:51:43 +10:00
main.cpp
implement emulate efb format changes on ogl backend
2013-07-22 15:41:10 +02:00
main.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00