![]() * Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back. * Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite * Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE. * Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now. If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Debugger | ||
Config.cpp | ||
Config.h | ||
DSPConfigDlgLLE.cpp | ||
DSPConfigDlgLLE.h | ||
DSPDebugInterface.cpp | ||
DSPDebugInterface.h | ||
DSPHost.cpp | ||
DSPSymbols.cpp | ||
DSPSymbols.h | ||
Globals.cpp | ||
Globals.h | ||
SConscript | ||
Tools.cpp | ||
Tools.h | ||
main.cpp | ||
stdafx.cpp | ||
stdafx.h |