.. |
Config.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
Config.h
|
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
|
2009-02-12 08:46:48 +00:00 |
ConfigDlg.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
ConfigDlg.h
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
ConfigGamepad.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
ConfigRecording.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
DataReports.cpp
|
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
|
2009-02-04 06:40:05 +00:00 |
EmuDefinitions.cpp
|
Wiimote: Configure gamepad in Wiimote plugin
|
2009-02-09 13:10:29 +00:00 |
EmuDefinitions.h
|
Wiimote: Configure gamepad in Wiimote plugin
|
2009-02-09 13:10:29 +00:00 |
EmuDynamics.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
EmuMain.cpp
|
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
|
2009-02-12 10:49:38 +00:00 |
EmuMain.h
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
EmuPad.cpp
|
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
|
2009-02-10 17:25:08 +00:00 |
EmuSubroutines.cpp
|
Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
|
2009-02-08 12:27:04 +00:00 |
EmuSubroutines.h
|
Wiimote:
|
2009-02-07 03:16:41 +00:00 |
Encryption.cpp
|
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
|
2009-02-04 06:40:05 +00:00 |
Encryption.h
|
Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
|
2009-02-04 00:06:11 +00:00 |
FillReport.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
Logging.cpp
|
Last commit: Missing files
|
2009-01-17 14:41:20 +00:00 |
Logging.h
|
Last commit: Missing files
|
2009-01-17 14:41:20 +00:00 |
ReadWiimote.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
SConscript
|
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
|
2009-02-10 17:25:08 +00:00 |
main.cpp
|
Emulated Wiimote: Added dead zone option for the gamepad input
|
2009-02-14 01:15:35 +00:00 |
main.h
|
Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
|
2009-02-08 10:15:55 +00:00 |
wiimote_hid.h
|
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
|
2009-02-10 17:25:08 +00:00 |
wiimote_real.cpp
|
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
|
2009-02-12 16:43:35 +00:00 |
wiimote_real.h
|
Wiimote:
|
2009-02-07 03:16:41 +00:00 |