dolphin/Source/Core/VideoBackends/D3D
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
D3D.vcxproj Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
D3D.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
D3DBase.cpp VideoConfig: Add a field for indicating logic op support in the backend 2018-05-26 00:07:20 +10:00
D3DBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DShader.h D3D: Support compiling compute shaders 2018-02-22 19:11:25 +10:00
D3DState.cpp Common: Move BitSet helper functions into the Common namespace 2018-04-23 00:13:55 -04:00
D3DState.h D3D: Make StateCache thread safe 2018-03-10 15:56:21 +10:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
D3DUtil.h D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
DXPipeline.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
DXPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXShader.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
DXShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
DXTexture.cpp VideoBackends: Support D24S8 abstract texture format 2018-07-19 21:47:42 +10:00
DXTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
FramebufferManager.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
GeometryShaderCache.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
NativeVertexFormat.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PSTextureEncoder.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
PSTextureEncoder.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
PixelShaderCache.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
Render.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp D3D: Fix broken bounding box 2018-03-17 00:20:43 +10:00
VertexManager.h Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexShaderCache.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
VertexShaderCache.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00
main.cpp Core: Call InitBackendInfo before loading config 2018-09-28 21:44:41 +10:00