..
CMakeLists.txt
port to OpenBSD
2024-04-22 20:50:47 +00:00
GPUTimer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
OGLBoundingBox.h
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
OGLConfig.cpp
Modernize `std::set_intersection` with ranges
2024-10-10 00:53:48 -07:00
OGLConfig.h
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
2023-06-09 15:07:07 +02:00
OGLGfx.cpp
Modernize `std::any_of` with ranges
2024-12-15 19:54:16 -08:00
OGLGfx.h
VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
2024-10-02 19:22:16 -05:00
OGLMain.cpp
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-08 22:07:41 -07:00
OGLNativeVertexFormat.cpp
Fix out of bounds accesses for invalid vertex component formats
2024-04-04 12:50:34 -07:00
OGLPerfQuery.cpp
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
OGLPerfQuery.h
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
OGLPipeline.cpp
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
OGLPipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
OGLShader.cpp
OGL: use already known object label lengths
2022-11-01 01:10:03 +00:00
OGLShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp
Common/MathUtil: Move IntLog2 into MathUtil namespace
2023-04-15 03:35:05 -04:00
OGLStreamBuffer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
OGLTexture.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
OGLTexture.h
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
OGLVertexManager.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
OGLVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp
C++20: Synthesize `operator!=` From `operator==`
2024-10-10 20:23:55 -07:00
ProgramShaderCache.h
C++20: Synthesize `operator!=` From `operator==`
2024-10-10 20:23:55 -07:00
SamplerCache.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
SamplerCache.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
VideoBackend.h
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00