..
W32Util
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
BPStructs.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
BPStructs.h
moar cleanup
2008-12-26 17:02:46 +00:00
CPStructs.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
CPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
Config.h
moar cleanup
2008-12-26 17:02:46 +00:00
D3DBase.cpp
rename some files
2008-12-26 17:26:18 +00:00
D3DBase.h
set svn:eol-style=native for **.h
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D3DPostprocess.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
D3DPostprocess.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DShader.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
D3DShader.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DTexture.cpp
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
2009-02-14 09:04:40 +00:00
D3DTexture.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DUtil.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
D3DUtil.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DLCompiler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DLCompiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DecodedVArray.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DecodedVArray.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DlgSettings.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
DlgSettings.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
EmuWindow.cpp
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
2009-02-17 22:48:16 +00:00
EmuWindow.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
PixelShader.cpp
Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
2008-12-16 03:34:06 +00:00
PixelShader.h
moar cleanup
2008-12-26 17:02:46 +00:00
PixelShaderCache.cpp
rename some files
2008-12-26 17:26:18 +00:00
PixelShaderCache.h
rename some files
2008-12-26 17:26:18 +00:00
RGBAFloat.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Render.cpp
Compile fix, remove PanicAlert from nJoy SDL
2008-12-26 19:39:12 +00:00
Render.h
moar cleanup
2008-12-26 17:02:46 +00:00
TextureCache.cpp
Added a comment about A8P8 and groundwork for DXT1 textures
2009-02-16 23:01:37 +00:00
TextureCache.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TransformEngine.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
TransformEngine.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Utils.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
Utils.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
Vec3.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexLoader.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
VertexLoader.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
VertexLoaderManager.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
VertexLoader_Color.h
set svn:eol-style=native for **.h
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VertexLoader_MtxIndex.h
set svn:eol-style=native for **.h
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VertexLoader_Normal.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h
set svn:eol-style=native for **.h
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VertexLoader_Position.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexManager.cpp
Compile fix, remove PanicAlert from nJoy SDL
2008-12-26 19:39:12 +00:00
VertexManager.h
moar cleanup
2008-12-26 17:02:46 +00:00
VertexShader.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
VertexShader.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexShaderCache.cpp
rename some files
2008-12-26 17:26:18 +00:00
VertexShaderCache.h
rename some files
2008-12-26 17:26:18 +00:00
XFStructs.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
XFStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
main.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
resource.h
Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
2009-01-14 05:07:53 +00:00
resource.rc
Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
2009-01-14 05:07:53 +00:00
stdafx.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00