dolphin/Source/Plugins/Plugin_VideoDX9/Src
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
..
W32Util set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
BPStructs.h moar cleanup 2008-12-26 17:02:46 +00:00
CPStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp moar cleanup 2008-12-26 17:02:46 +00:00
Config.h moar cleanup 2008-12-26 17:02:46 +00:00
D3DBase.cpp rename some files 2008-12-26 17:26:18 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp moar cleanup 2008-12-26 17:02:46 +00:00
D3DShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp moar cleanup 2008-12-26 17:02:46 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DecodedVArray.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DecodedVArray.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp moar cleanup 2008-12-26 17:02:46 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings. 2009-02-17 22:48:16 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
PixelShader.cpp Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code 2008-12-16 03:34:06 +00:00
PixelShader.h moar cleanup 2008-12-26 17:02:46 +00:00
PixelShaderCache.cpp rename some files 2008-12-26 17:26:18 +00:00
PixelShaderCache.h rename some files 2008-12-26 17:26:18 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Compile fix, remove PanicAlert from nJoy SDL 2008-12-26 19:39:12 +00:00
Render.h moar cleanup 2008-12-26 17:02:46 +00:00
TextureCache.cpp Added a comment about A8P8 and groundwork for DXT1 textures 2009-02-16 23:01:37 +00:00
TextureCache.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TransformEngine.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
TransformEngine.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp moar cleanup 2008-12-26 17:02:46 +00:00
VertexLoader.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
VertexLoaderManager.cpp moar cleanup 2008-12-26 17:02:46 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_MtxIndex.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp Compile fix, remove PanicAlert from nJoy SDL 2008-12-26 19:39:12 +00:00
VertexManager.h moar cleanup 2008-12-26 17:02:46 +00:00
VertexShader.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShaderCache.cpp rename some files 2008-12-26 17:26:18 +00:00
VertexShaderCache.h rename some files 2008-12-26 17:26:18 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
resource.h Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
resource.rc Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00