dolphin/Source/Core/VideoBackends/D3D
iwubcode 7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
..
CMakeLists.txt cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
D3DBase.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DBase.h Make all custom fmt::formatter's format functions const 2022-01-13 11:11:08 -08:00
D3DBoundingBox.cpp D3D: update BoundingBox to match generated shader code 2022-06-24 18:09:53 -05:00
D3DBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DMain.cpp VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
D3DNativeVertexFormat.cpp VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
D3DPerfQuery.cpp VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3DPerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3DRender.cpp VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
D3DRender.h VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
D3DState.cpp Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
D3DState.h VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3DSwapChain.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DSwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
D3DVertexManager.h VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
DXPipeline.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
DXPipeline.h Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
DXShader.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
DXShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.cpp VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
DXTexture.h VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00