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D3DBase.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DBase.h
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
FramebufferManager.h
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
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corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
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2011-01-05 17:16:52 +00:00 |
PixelShaderCache.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
Render.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
Render.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
TextureCache.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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Finish implementing gamma correction in DX9.
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2010-12-31 07:06:53 +00:00 |
TextureConverter.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
main.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |