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OpenCL
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OpenCL: Fixed and enabled CMPR decompression
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2009-10-22 01:42:21 +00:00 |
AVIDump.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
AVIDump.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPFunctions.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
BPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPMemory.h
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fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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2009-10-29 04:01:31 +00:00 |
BPStructs.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
BPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CommandProcessor.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
CommandProcessor.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
DataReader.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
Fifo.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
Fifo.h
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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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2009-08-08 01:39:56 +00:00 |
GlobalControl.cpp
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DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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2009-09-28 16:39:29 +00:00 |
GlobalControl.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
HiresTextures.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
HiresTextures.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
IndexGenerator.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
NativeVertexWriter.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexWriter.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
OnScreenDisplay.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
OpcodeDecoding.h
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I hope you all like this. Changes:
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2009-10-02 14:03:07 +00:00 |
PixelEngine.cpp
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small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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2009-10-23 15:26:35 +00:00 |
PixelEngine.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
PixelShaderGen.cpp
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
PixelShaderGen.h
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
PixelShaderManager.cpp
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Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
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2009-11-21 02:49:46 +00:00 |
PixelShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
Profiler.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Profiler.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Render.h
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corrected viewport and scissor test behavior in both plugins.
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2009-11-23 14:08:08 +00:00 |
SConscript
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
Statistics.cpp
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
Statistics.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
TextureConversionShader.cpp
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Well this commit has 2 parts:
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2009-11-20 18:46:30 +00:00 |
TextureConversionShader.h
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Well this commit has 2 parts:
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2009-11-20 18:46:30 +00:00 |
TextureDecoder.cpp
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EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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2009-11-15 20:14:03 +00:00 |
TextureDecoder.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
VertexLoader.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
VertexLoader.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoaderManager.cpp
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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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2009-08-08 01:39:56 +00:00 |
VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Normal.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Position.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Position.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
VertexLoader_TextCoord.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderGen.cpp
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small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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2009-10-30 04:14:43 +00:00 |
VertexShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
VertexShaderManager.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
VertexShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
VideoCommon.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
VideoConfig.cpp
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Change some default settings:
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2009-10-23 05:48:54 +00:00 |
VideoConfig.h
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Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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2009-10-22 19:13:22 +00:00 |
VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
VideoState.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFBConvert.cpp
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Woops, that is why getting work group size failed
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2009-10-07 07:44:35 +00:00 |
XFBConvert.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |