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GLExtensions
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Fix OpenGL 2.1 devices that support everything we need.
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2014-01-23 16:02:53 -06:00 |
CMakeLists.txt
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Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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2014-01-19 11:37:37 -06:00 |
FramebufferManager.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
FramebufferManager.h
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
GLUtil.cpp
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Merge of GL-AutoChoose.
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2014-01-18 04:11:59 +00:00 |
GLUtil.h
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OpenGL: remove unused OpenGL headers
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2014-01-23 18:52:57 +01:00 |
Globals.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
NativeVertexFormat.cpp
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PortableVertexFormat: use AttributeFormat for texcoord attribute format
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2014-01-31 07:19:34 +01:00 |
OGL.vcxproj
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fix windows build
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2014-01-17 16:01:17 +01:00 |
OGL.vcxproj.filters
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fix windows build
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2014-01-17 16:01:17 +01:00 |
PerfQuery.cpp
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Move GLInterface.h into GLInterface directory
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2014-01-20 00:46:21 -07:00 |
PerfQuery.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
PostProcessing.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
PostProcessing.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
ProgramShaderCache.cpp
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OpenGL: refactor all of our StreamBuffers
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2014-01-23 15:12:31 +01:00 |
ProgramShaderCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
RasterFont.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
RasterFont.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
Render.cpp
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[Android] Fix Adreno v53 development drivers rotating framebuffer
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2014-01-29 16:39:45 -06:00 |
Render.h
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Merge branch 'master' into buffer_storage
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2013-12-31 19:18:30 -06:00 |
SamplerCache.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
SamplerCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
StreamBuffer.cpp
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OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
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2014-01-26 11:00:29 +01:00 |
StreamBuffer.h
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OpenGL: remove unused OpenGL headers
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2014-01-23 18:52:57 +01:00 |
TextureCache.cpp
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OpenGL: remove small optimization
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2014-01-21 10:34:48 +01:00 |
TextureCache.h
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OpenGL: remove small optimization
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2014-01-21 10:34:48 +01:00 |
TextureConverter.cpp
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OpenGL: drop UBO-workaround usage for efb2ram shaders
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2014-01-05 09:52:26 +01:00 |
TextureConverter.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
VertexManager.cpp
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OpenGL: Stream vertices + indices
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2014-01-23 15:12:31 +01:00 |
VertexManager.h
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OpenGL: Stream vertices + indices
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2014-01-23 15:12:31 +01:00 |
VideoBackend.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
main.cpp
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Merge of GL-AutoChoose.
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2014-01-18 04:11:59 +00:00 |
main.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
stdafx.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
stdafx.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |