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FramebufferManager.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GLUtil.cpp
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Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
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2012-12-26 13:15:19 -06:00 |
GLUtil.h
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Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
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2012-12-26 13:15:19 -06:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
RasterFont.cpp
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
RasterFont.h
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
Render.cpp
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Fix some potential issues when blending on EFB formats without alpha.
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2013-02-07 18:01:24 +01:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
TextureCache.cpp
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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2013-02-20 05:42:22 -06:00 |
TextureCache.h
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
TextureConverter.cpp
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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Tweak Vertex/Index buffer handling a bit.
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2013-02-27 01:57:02 -06:00 |
VertexManager.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
VertexShaderCache.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderCache.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |