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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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Remove SOIL altogether from the project.
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2018-05-20 13:44:42 +02:00 |
D3D.vcxproj
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Update to Visual Studio's default Windows SDK
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2018-10-20 00:53:08 +01:00 |
D3D.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
D3DBase.cpp
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VideoBackends: Pass window system info from host on creation
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2018-10-20 21:11:34 +10:00 |
D3DBase.h
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DShader.h
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DState.cpp
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Common: Move BitSet helper functions into the Common namespace
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2018-04-23 00:13:55 -04:00 |
D3DState.h
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D3D: Make StateCache thread safe
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2018-03-10 15:56:21 +10:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
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D3D: Drop gamma parameter from util draw helper
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2018-05-02 21:58:56 +10:00 |
D3DUtil.h
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D3D: Drop gamma parameter from util draw helper
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2018-05-02 21:58:56 +10:00 |
DXPipeline.cpp
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Assert: Uppercase assertion macros
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2018-03-14 22:03:12 -04:00 |
DXPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXShader.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
DXShader.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXTexture.cpp
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VideoBackends: Support D24S8 abstract texture format
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2018-07-19 21:47:42 +10:00 |
DXTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
FramebufferManager.cpp
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VideoBackends: Restore the framebuffer as part of the API state
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2018-03-01 17:31:24 +10:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GeometryShaderCache.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
GeometryShaderCache.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
NativeVertexFormat.cpp
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Reformat all the things!
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2018-04-12 21:28:39 +02:00 |
PSTextureEncoder.cpp
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
PSTextureEncoder.h
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
PixelShaderCache.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
Render.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
Render.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
TextureCache.cpp
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
TextureCache.h
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
VertexManager.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
VertexManager.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
VertexShaderCache.cpp
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
VertexShaderCache.h
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Use main buffers for utility draws
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2018-12-04 17:37:25 +10:00 |
VideoBackend.h
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VideoBackends: Pass window system info from host on creation
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2018-10-20 21:11:34 +10:00 |
main.cpp
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Renderer: Add a base Initialize() method to match Shutdown()
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2018-12-04 17:36:08 +10:00 |