dolphin/Source/Core/DolphinWX/Debugger
JosJuice b8721b6839 Unify memory breakpoint strings
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.

Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
..
BreakpointDlg.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointView.cpp BreakPoints: Rename variables 2017-01-11 10:08:11 -05:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp Common: Move BreakPoints into Core 2017-01-10 05:24:44 -05:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
CodeWindow.h DolphinWX: Add ability to filter symbols (by name) 2016-12-04 18:18:07 +01:00
CodeWindowFunctions.cpp Merge pull request #5140 from sepalani/signature_db 2017-05-02 19:23:46 -04:00
DSPDebugWindow.cpp DSPCore: Convert the DSPCoreState enum into an enum class 2017-02-06 11:47:19 -05:00
DSPDebugWindow.h DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
DebuggerPanel.cpp Remove more seemingly unused debug UI strings 2017-04-23 12:39:00 +02:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
JitWindow.cpp UICommon: Make GetNewDisassembler() return a unique_ptr 2017-03-02 21:26:17 -05:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp Unify memory breakpoint strings 2017-05-07 20:55:34 +02:00
MemoryCheckDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
MemoryView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
MemoryView.h MemoryView: Separate memory string composition from OnPaint 2017-01-15 12:13:08 -05:00
MemoryWindow.cpp Unify memory breakpoint strings 2017-05-07 20:55:34 +02:00
MemoryWindow.h MemoryWindow: Remove unused member variable 2017-04-30 06:35:59 -04:00
RegisterView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp Frame: Normalize member names 2017-05-01 05:13:19 -04:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00