..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
BPFunctions.cpp
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
D3DUtil.h
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
DlgSettings.cpp
Dlist Cache step 2:
2010-09-14 22:48:22 +00:00
DlgSettings.h
Dlist Cache step 2:
2010-09-14 22:48:22 +00:00
EmuWindow.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
DX9: Create textures needed for CPU->EFB access even if it's disabled.
2010-08-01 14:20:50 +00:00
FramebufferManager.h
Hg:
2010-06-09 01:37:08 +00:00
Globals.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderCache.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Render.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
TextureCache.cpp
DX9/DX11: Missing breaks are just as evil as static variables.
2010-09-03 22:31:52 +00:00
TextureCache.h
Remove more obsolete code
2010-08-30 04:05:06 +00:00
TextureConverter.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureConverter.h
2 commits in one:
2010-07-09 20:56:16 +00:00
VertexManager.cpp
Remove more obsolete code
2010-08-30 04:05:06 +00:00
VertexManager.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
2010-08-08 16:28:03 +00:00
VertexShaderCache.h
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
main.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00