dolphin/Source/Plugins/Plugin_VideoOGL/Src
Sonicadvance1 6d53aaed21 Linux: Made PadSimple actually work in Linux, removed the SDL dependency since Fires yelled at me (a long time ago).Tmator, you will have to use something else and Video Plugin Skips key events in Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@440 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 01:07:41 +00:00
..
GUI fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
OS Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
BPStructs.cpp Replaced "WORD" by "u16", except where it is part of the Windows API. 2008-09-03 00:12:32 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
DataReader.cpp Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
DataReader.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
GLInit.cpp Linux: Made PadSimple actually work in Linux, removed the SDL dependency since Fires yelled at me (a long time ago).Tmator, you will have to use something else and Video Plugin Skips key events in Linux. 2008-09-05 01:07:41 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
Globals.h Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
OpcodeDecoding.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
PixelShaderManager.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
Render.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file 2008-08-29 09:55:17 +00:00
TextureMngr.cpp some cleanup, don't update the log window too often 2008-08-31 08:29:43 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux. 2008-09-05 00:02:53 +00:00
VertexLoader.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexShader.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
VertexShaderManager.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00
main.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
rasterfont.cpp Remove MACOSX define, now use __APPLE__ 2008-08-25 19:44:11 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00