..
Debugger
fixed up CopySettingsFile and idef'd away MSWDrawSubItem
2008-12-02 00:12:42 +00:00
GUI
dded wxT()
2008-11-30 15:13:33 +00:00
Logging
warning fixes
2008-11-26 20:28:03 +00:00
OS
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
BPStructs.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
BPStructs.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
Config.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
Config.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
GLUtil.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
GLUtil.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Globals.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Globals.h
Added missing header.
2008-12-01 05:57:56 +00:00
ImageWrite.cpp
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
ImageWrite.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
NativeVertexFormat.cpp
Didn't replace all the instances
2008-11-26 21:41:17 +00:00
OpcodeDecoding.cpp
More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
OpcodeReaders.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
PixelShaderManager.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Render.cpp
Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
2008-12-02 01:08:21 +00:00
Render.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
SConscript
(requires review for windows/mac)
2008-12-05 13:46:19 +00:00
TextureConverter.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
TextureConverter.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureMngr.cpp
Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
2008-12-04 22:55:17 +00:00
TextureMngr.h
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
VertexLoader.cpp
small fixes
2008-12-01 08:34:51 +00:00
VertexLoader.h
make vertex format compiler less confusing (no more duplicated work).
2008-11-30 22:47:06 +00:00
VertexLoaderManager.cpp
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
2008-11-25 21:15:31 +00:00
VertexLoaderManager.h
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
2008-11-25 21:15:31 +00:00
VertexLoader_Color.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexLoader_Color.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexLoader_Normal.cpp
reorganize the vertex normal loader tables a little.
2008-12-01 00:02:36 +00:00
VertexLoader_Normal.h
small fixes
2008-12-01 08:34:51 +00:00
VertexLoader_Position.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexLoader_Position.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexLoader_TextCoord.h
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexManager.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
VertexManager.h
GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
2008-11-25 21:15:31 +00:00
VertexShaderManager.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
VertexShaderManager.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
XFB.cpp
Aniso filter setting working in GL, some code moving around, spelling fixes
2008-11-30 14:15:34 +00:00
XFB.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
cocoaGL.h
more osx64 work
2008-10-25 17:47:46 +00:00
cocoaGL.m
more osx64 work
2008-10-25 17:47:46 +00:00
main.cpp
Build fix. Please clarify what is going on, what was this code doing here?
2008-11-27 21:09:50 +00:00
main.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
memcpy_amd.cpp
compiler doesn't like unmatched '' even in comments
2008-09-08 06:48:23 +00:00
rasterfont.cpp
more warning fixes
2008-09-08 07:09:34 +00:00
rasterfont.h
cosmetic change: Renamed printStuff to printMultilineText.
2008-08-09 09:16:59 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00