.. |
BreakpointDlg.cpp
|
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
|
2011-03-17 04:26:01 +00:00 |
BreakpointDlg.h
|
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
|
2011-03-17 04:26:01 +00:00 |
BreakpointView.cpp
|
Make the break point window toolbar a real toolbar, and general debugger gui cleanup.
|
2011-02-27 23:03:08 +00:00 |
BreakpointView.h
|
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
|
2011-02-28 20:40:15 +00:00 |
BreakpointWindow.cpp
|
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
|
2011-02-28 20:40:15 +00:00 |
BreakpointWindow.h
|
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
|
2011-02-28 20:40:15 +00:00 |
CodeView.cpp
|
Adjust the character counts in the debug views to more closely resemble the original pixel counts
|
2011-07-03 20:47:18 +00:00 |
CodeView.h
|
Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
|
2011-02-24 05:05:25 +00:00 |
CodeWindow.cpp
|
Clean up gcc/g++ compiler warnings that have accumulated.
|
2012-12-10 00:40:28 -06:00 |
CodeWindow.h
|
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
|
2011-02-28 20:40:15 +00:00 |
CodeWindowFunctions.cpp
|
Fixed the in-built Dolphin profiler.
|
2012-03-10 16:24:13 +11:00 |
DSPDebugWindow.cpp
|
Changed to non conflicting overload.
|
2012-12-24 00:00:45 +13:00 |
DSPDebugWindow.h
|
Changed to non conflicting overload.
|
2012-12-24 00:00:45 +13:00 |
DSPRegisterView.cpp
|
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
|
2011-12-22 14:28:12 -08:00 |
DSPRegisterView.h
|
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
|
2011-02-13 06:06:32 +00:00 |
DebuggerPanel.cpp
|
Enable hires textures even when texture dumping is enabled.
|
2012-06-20 18:18:17 +02:00 |
DebuggerPanel.h
|
Various UI and documentation improvements to the GFX debugger.
|
2011-07-01 20:59:57 +00:00 |
DebuggerUIUtil.cpp
|
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
|
2011-02-13 06:06:32 +00:00 |
DebuggerUIUtil.h
|
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
|
2011-02-13 06:06:32 +00:00 |
JitWindow.cpp
|
Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
|
2011-02-25 03:56:14 +00:00 |
JitWindow.h
|
Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
|
2011-02-25 03:56:14 +00:00 |
MemoryCheckDlg.cpp
|
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
|
2011-03-17 04:26:01 +00:00 |
MemoryCheckDlg.h
|
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
|
2011-03-17 04:26:01 +00:00 |
MemoryView.cpp
|
Improve text positioning in debug views by adding a static pixel offset
|
2011-07-01 18:32:18 +00:00 |
MemoryView.h
|
Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
|
2011-02-24 05:05:25 +00:00 |
MemoryWindow.cpp
|
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
|
2012-06-19 13:51:29 +02:00 |
MemoryWindow.h
|
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
|
2012-06-19 13:51:29 +02:00 |
RegisterView.cpp
|
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
|
2011-12-22 14:28:12 -08:00 |
RegisterView.h
|
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
|
2011-02-13 06:06:32 +00:00 |
RegisterWindow.cpp
|
Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
|
2011-02-24 05:05:25 +00:00 |
RegisterWindow.h
|
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
|
2011-02-13 06:06:32 +00:00 |