dolphin/Source/Core/VideoBackends/D3D12
Scott Mansell f5c70a4b27 EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
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BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3D12.vcxproj D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3DBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DCommandListManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DCommandListManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
D3DState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
D3DUtil.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PerfQuery.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Render.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
ShaderCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StaticShaderCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StaticShaderCache.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
TextureCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00