.. |
CMakeLists.txt
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
Common.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
D3D12BoundingBox.h
|
Fix all uninitialized variable warnings (C26495)
|
2021-10-13 12:32:16 -07:00 |
D3D12Gfx.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
D3D12Gfx.h
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
D3D12PerfQuery.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
D3D12PerfQuery.h
|
Add virtual Initialize() to PerfQueryBase
|
2023-01-31 19:41:24 +13:00 |
D3D12StreamBuffer.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
D3D12SwapChain.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
D3D12VertexManager.h
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
DX12Context.cpp
|
VideoBackends:D3D12: Add support for vertex shader point and line expansion
|
2022-10-22 20:13:24 -05:00 |
DX12Context.h
|
VideoBackends:D3D12: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
DX12Pipeline.cpp
|
VideoCommon: Add separate pipeline usage for UberShaders
|
2022-09-19 16:28:24 -05:00 |
DX12Pipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DX12Shader.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DX12Shader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
DX12Texture.h
|
VideoBackends: fix d3d12 subresource calculation
|
2022-10-28 19:07:08 -05:00 |
DX12VertexFormat.cpp
|
Fix build errors related to formatting non-scoped enums
|
2022-11-23 13:45:43 -08:00 |
DX12VertexFormat.h
|
Fix build errors related to formatting non-scoped enums
|
2022-11-23 13:45:43 -08:00 |
DescriptorAllocator.cpp
|
VideoBackends/D3D12: Include HRESULT in error messages
|
2022-01-09 12:44:53 -08:00 |
DescriptorAllocator.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.cpp
|
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
|
2022-10-29 23:39:27 +02:00 |
DescriptorHeapManager.h
|
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
|
2022-10-29 23:39:27 +02:00 |
VideoBackend.cpp
|
Add AbstractGfx for DX12
|
2023-01-31 19:41:24 +13:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |