..
Debugger
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2010-09-28 02:15:02 +00:00
BPFunctions.cpp
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2010-09-28 02:15:02 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
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2010-09-28 02:15:02 +00:00
D3DShader.h
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2010-09-28 02:15:02 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
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2010-09-28 02:15:02 +00:00
D3DUtil.h
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
DlgSettings.cpp
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
DlgSettings.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
EmuWindow.cpp
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2010-09-28 02:15:02 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
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FramebufferManager.h
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Globals.h
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2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp
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2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp
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2010-09-28 02:15:02 +00:00
PixelShaderCache.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Render.cpp
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2010-09-28 02:15:02 +00:00
TextureCache.cpp
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2010-09-28 02:15:02 +00:00
TextureCache.h
Remove more obsolete code
2010-08-30 04:05:06 +00:00
TextureConverter.cpp
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2010-09-28 02:15:02 +00:00
TextureConverter.h
2 commits in one:
2010-07-09 20:56:16 +00:00
VertexManager.cpp
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2010-09-28 02:15:02 +00:00
VertexManager.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp
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2010-09-28 02:15:02 +00:00
VertexShaderCache.h
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
main.cpp
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2010-09-28 02:15:02 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
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2010-09-28 02:15:02 +00:00
stdafx.h
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2010-09-28 02:15:02 +00:00